lambert2_v
==========
  Textures:
    - RockPattern10WHT
        Scale: 1.5, 1.5

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 45, 47, 0, 4

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 234, 250, 190, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (45, 47, 0) to (234, 250, 190) using (vertex RGB))
         A = (lerp from 4 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A)
         A = ((vertex A) * (tex #1 A))
